![]() Mods/ENTITIES/mcl_mobs/a:144: - FIXME: Remove workaround if it's no longer needed. Mods/ENTITIES/mobs_mc/a:52: - TODO: Make shulker dye-able #437 Minetest is meant to be modded, though, so I'm holding out a little hope that I could do so. mods/ENTITIES/mobs_mc/a:60: - TODO: Test and debug this code. This is mostly a hypothetical thought experiment, unless I'm pleasantly surprised with how easy it would be though I've cloned the repo and this doesn't seem to be the case.mods/ITEMS/mcl_composters/a:143: - TODO play some sounds #150.mods/ENTITIES/mcl_mobs/a:284: - TODO: Add sitting model.Not technically fixed but the reason this doesn't work is that we're managing mob-entity damage ouselves and don't use the minetest hp mods/ENTITIES/mcl_mobs/a:150: - damage_texture_modifier = "^[colorize:#d42222:175", -FIXME: this does not appear to work right now. ![]() mods/ENTITIES/mobs_mc/a:147:- TODO: Start sitting by default.mods/ENTITIES/mobs_mc/slime+magma_a:3:- FIXME: Slimes should spawn only in "slime chunks" which make up only.mods/ITEMS/mcl_core/nodes_a:436:- TODO: Add particles.mods/ITEMS/mcl_end/chorus_a:444: - FIXME: In the End, chorus plant fails to generate thru mapchunk borders.ĪFAIK this isn't because of chunk borders in particular but bc mapgen generates air there.not really sure what the problem is, but switching isn't easy bc of existing furnaces. Initially worked fine for me with get/set float. Mods/ITEMS/mcl_furnaces/a:250: - TODO: Change meta:get/set_string() to get/set_float() for "last_gametime". Mods/ITEMS/mcl_smoker/a:239: - TODO: Change meta:get/set_string() to get/set_float() for "last_gametime". Mods/ITEMS/mcl_blast_furnace/a:239: - TODO: Change meta:get/set_string() to get/set_float() for "last_gametime". Mods/HELP/doc/doc_items/a:1389:TODO: Check whether there's a serious performance impact on servers with many players. Mods/ENTITIES/mobs_mc/villager_a:35: - TODO: Glow when attacking (mobs_mc_vindicator.png) Mods/ENTITIES/mobs_mc/villager_a:37: - TODO: Attack glowĭon't see a glow, I see them raising their arms and a particle effect. Mods/ENTITIES/mcl_falling_nodes/a:185: - TODO: Teleport falling node. Still valid ( i think - not sure i understand this one ) Mods/ENTITIES/mcl_falling_nodes/a:157: - TODO: At this point, we did 2 get_nodes in 1 tick. ![]() Mods/ENTITIES/mcl_falling_nodes/a:146: - TODO: Teleport falling node. ![]() Mods/ENTITIES/mcl_falling_nodes/a:96: - FIXME: Remove the _inv workaround when it is no longer needed Mods/ITEMS/mcl_chests/a:464: - FIXME: Remove this workaround when the bug has been fixed.Ĭan't seem to reproduce the bug described in with the workaround disabled. Mineclonia> grep -include=*.lua -nr "TODO|FIXME" mods/ |while read l do echo "- `$l`" done Need further research A lot of them are probably already done, outdated or easily fixable: ![]()
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